In addition to the standard balls that spawn on the stages, before every match, a random ball will be selected that will also spawn. What would a game be without some special moves? I don’t know, but there’s plenty in Knockout City. However, the dodge move can also stun you if you slam into something other than a player, leaving you open for an attack. And if you time it right, you can deflect a ball that’s being thrown your way. Using the dodge move, you can charge into enemies, knocking them out of position, smack a ball out of their hands, or even ram them off a stage. This move not only serves to avoid incoming balls but is quite the offensive move as well. Keeping it simply makes the most sense.Įvery character has access to a dodge move. And I think that was the right choice to make, as there are plenty of hero team-based games, and they do tend to have balancing issues. Every character has the same moveset, meaning there’s no advantage to be found outside of your own skill or how well your team works together. While we’re touching on teams, it’s important to note that there are no heroes while this is a team-based game. That changes up things quite a bit, and before you know it, you’re surrounded with no means of escape. 2 or, you may even have the entire team breathing down your next. Or if you’re smart, you’ll either bait them out and wait for them to toss the call and catch it, or you can dodge away from the encounter by rapidly moving in a different direction. If you fall for their trick, they’ll score an easy hit. The downside is that the catch animation only lasts for a moment and then leaves you open to an attack before you can perform it again. They can elect to toss the ball back at you or attempt to feint or fake you out, hoping that you’ll also try to catch the ball. Just like the game of dodgeball that you may have played as a child, the other team can catch the ball you tossed, and here’s where things get interesting. Sure, tossing a ball seems easy enough, but just because you tossed it doesn’t mean you’ll hit the opponent. Every place has a two-heart life system, with depleting those hearts knocks a player out and scores a point for your team. From there, you can toss these balls at the enemy and attempt to smack them over the head. Your opponent will also be doing the same. As soon as a match starts, you and two others are placed on one side of three stages and make a mad dash toward several balls placed on the stage.
While the game is labeled as a dodgeball game, it’s so much more. Adding to that, all of the systems aren’t in place, so while there might be microtransactions that will be available in the game, it’s too early to tell.
You’ll earn XP by completing matches and objectives to level up your characters while also unlocking items on a battle-like system. As you progress through the game, you’ll be awarded various items and gain points that can be used to accessorize the characters further. Other items can be customized as well gliders, emotes, and poses. It’s simplistic and you aren’t able to change the colors of the outfits, but you can unlock subsets that do feature different colors.
Knockout city controls pc skin#
When it comes to character customization, you’re able to change body type, face, skin tone, hairstyles, voice, and accessories such as glasses and gloves. Knockout City provides three character slots, allowing to customize three different characters. Before we get into the gameplay, let’s examine the character customization and the progression system. Knockout City is a combination of the age-old classic of dodgeball with a spin for those who aren’t in the know. The Knockout City beta’s first day has concluded, and I wanted to get my impressions regarding my time with the beta down while they’re still fresh in my mind.